How to Bake ambient occlusion and tangent normals in Blender

Jul 23, 2010 03:06 PM
634753454447153285.jpg

In this clip, you'll learn how to bake ambient occlusion (AO) and tangent normals in Blender 2.5 and up. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look!

Related Articles

637214101361350433.jpg

SelfCAD Model Showcase | Toilet Paper

636225754611332141.jpg

How to Bypass the Password Login Screen on Windows 8

Comments

No Comments Exist

Be the first, drop a comment!